IFIP TC6 Open Digital Library

6. ICEC 2007: Shanghai, China

Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings

Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu

Springer, Lecture Notes in Computer Science 4740, ISBN: 978-3-540-74872-4


Augmented, Virtual and Mixed Reality

A Training Oriented Driving Simulator.

Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan


Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment.

Kyusung Cho, Wonhyoung Kang, Jaemin Soh, Juho Lee, Hyun Seung Yang


Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence.

Hyun Sang Cho, Kyoung Shin Park, Minsoo Hahn


Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment.

Timon Burney, Phillip Lock


Computer Game for Small Pets and Humans.

Roger Thomas Kok Chuen Tan, Adrian David Cheok, Roshan Lalintha Peiris, Imiyage Janaka Prasad Wijesena, Derek Bing Siang Tan, Karthik Raveendran, Khanh Dung Thi Nguyen, Yin Ping Sen, Elvin Zhiwen Yio


Computer Games

Identification with the Player Character as Determinant of Video Game Enjoyment.

Dorothée Hefner, Christoph Klimmt, Peter Vorderer


Pass the Ball: Game-Based Learning of Software Design.

Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Pedro A. González-Calero


Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks.

Byeong Heon Cho, Chang-Joon Park, Kwang-Ho Yang


Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games.

Fan Zhang, Hanqiu Sun, Chong Zhao, Lifeng Wang


Kansei Games: Entertaining Emotions.

Ben Salem


Image Processing

An Algorithm for Seamless Image Stitching and Its Application.

Jing Xing, Zhenjiang Miao, Jing Chen


A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates.

Beiji Zou, Yi Yao, Ling Zhang


Image Composition with Blurring Effect from Depth of Field.

Hai Liu, Lizhuang Ma


Temporal Color Morphing.

XueZhong Xiao, Lizhuang Ma


Mesh and Modeling

A New Progressive Mesh with Adaptive Subdivision for LOD Models.

Xiaohu Ma, Jie Wu, Xiangjun Shen


Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation.

Bin Sheng, Enhua Wu


Implementation and Optimization Issues of the Triangular Patch-Based Terrain System.

Choong-Gyoo Lim, Seungjo Bae, Kyoung Park, YoungJik Lee


Deforming Surface Simplification Based on Feature Preservation.

Shixue Zhang, Enhua Wu


Procedural Modeling of Residential Zone Subject to Urban Planning Constraints.

Liying Wang, Wei Hua, Hujun Bao


Digital Storytelling and Interactive Systems

Concept and Construction of an Interactive Folktale System.

Kojzi Miyazaki, Yurika Nagai, Takenori Wama, Ryohei Nakatsu


Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis.

Tijn Kooijmans, Matthias Rauterberg


A Role Casting Method Based on Emotions in a Story Generation System.

Ruck Thawonmas, Masanao Kamozaki, Yousuke Ohno


A Novel System for Interactive Live TV.

Stefan M. Grünvogel, Richard Wages, Tobias Bürger, Janez Zaletelj


Using Narrative Cases to Author Interactive Story Content.

Ivo Swartjes


Sound, Music and Creative Environments

Multi-track Scratch Player on a Multi-touch Sensing Device.

Kentaro Fukuchi


PanoMOBI: Panoramic Mobile Entertainment System.

Barnabás Takács


Application MDA in a Collaborative Modeling Environment.

Wuzheng Tan, Lizhuang Ma, Zhiliang Xu, Junfa Mao


Age Invaders: User Studies of Intergenerational Computer Entertainment.

Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo


Video Processing

Dynamic Texture Synthesis in the YUV Color-Space.

Leilei Xu, Hanqiu Sun, Jiaya Jia, Chenjun Tao


Video Affective Content Recognition Based on Genetic Algorithm Combined HMM.

Kai Sun, Junqing Yu


Video Processing and Retrieval on Cell Processor Architecture.

Junqing Yu, Haitao Wei


A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD.

Jun Wang 0010, Kyeong-Yuk Min, Jong-Wha Chong


See, Hear or Read the Film.

Carlos Teixeira, Ana Respício



A Practical Framework for Virtual Viewing and Relighting.

Qi Duan, Jianjun Yu, Xubo Yang, Shuangjiu Xiao


Interactive Image Based Relighting with Physical Light Acquisition.

Jianjun Yu, Xubo Yang, Shuangjiu Xiao


Real-Time Rendering of Daylight Sky Scene for Virtual Environment.

Changbo Wang


Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light.

Zhiliang Xu, Lizhuang Ma, Wuzheng Tan


Computer Animation and Networks

Semiautomatic Rule Assist Architecture Modeling.

Hua Liu, Hongxin Zhang, Hujun Bao


Online Expression Mapping for Performance-Driven Facial Animation.

Hae Won Byun


Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression.

Dongdong Nie, Qinyong Ma, Lizhuang Ma, Wuzheng Tan


Game Based Interfaces

Game Design Guided by Visual Attention.

Li Jie, James J. Clark


Dialogs Taking into Account Experience, Emotions and Personality.

Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret


Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience.

Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara


Marble Market: Bimanual Interactive Game with a Body Shape Sensor.

Kentaro Fukuchi, Jun Rekimoto


Robots and Cyber Pets

Concept and Architecture of a Centaur Robot.

Satoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu


An Embedded System of Face Recognition Based on ARM and HMM.

Yanbin Sun, Lun Xie, Zhiliang Wang, Yi An


Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction.

Jhun-Ying Yang, Yen-Ping Chen, Gwo-Yun Lee, Shun-Nan Liou, Jeen-Shing Wang


GFE - Graphical Finite State Machine Editor for Parallel Execution.

David Obdrzálek, Jan Benda



Media Me: Body and Personal Media Interaction.

Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Ajith P. Madurapperuma, Lochandaka Ranathunga, Mei Gangwen, Miyuru Dayarathna, Srinivasan Mariappan, Lee Rui Jie Jerome


Background Subtraction Using Running Gaussian Average and Frame Difference.

Zhen Tang, Zhenjiang Miao, Yanli Wan


Playing and Cheating in Ambient Entertainment.

Anton Nijholt


Selfish Search on Playing Shogi.

Takeshi Ito


The Effects of Network Loads and Latency in Multiplayer Online Games.

Jin Ryong Kim, Il Kyu Park, Kwang-Hyun Shim


Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse.

Wouter Reeskamp, Katrien Ploegmakers


Extracting Realistic Textures from Reference Spheres.

Zuoyong Zheng, Lizhuang Ma, Zhou Zeng


Application and Research on Affection Model Based on Bayesian Network.

Lin Shi, Zhiliang Wang, Zhigang Li


A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques.

Munjae Song, Seongwon Park


Automated Personal Authentication Using Both Palmprints.

Xiangqian Wu, Kuanquan Wang, David Zhang


A TV Commercial Monitoring System Using Audio Fingerprinting.

Seungjae Lee, Jin S. Seo


Player Immersion in the Computer Game Narrative.

Hua Qin, Pei-Luen Patrick Rau, Gavriel Salvendy


Music Video Viewers' Preference Evaluation Criteria and Their Characteristics.

Maiko Kamata, Michiaki Yasumura


Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior.

Penny Drennan, Dominique A. Keeffe


Codebook Design of Keyblock Based Image Retrieval.

Hui Liu, Cai-ming Zhang


Template Based Image Mosaics.

Yoon-Seok Choi, Bon-Ki Koo, Ji-Hyung Lee