IFIP TC6 Open Digital Library

7. ICEC 2008: Pittsburgh, PA, USA

Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings

Scott M. Stevens, Shirley J. Saldamarco

Springer, Lecture Notes in Computer Science 5309, ISBN: 978-3-540-89221-2


How I Learned to Love the Bomb: Defconand the Ethics of Computer Games.

Miguel Sicart


When Items Become Victims: Brand Memory in Violent and Nonviolent Games.

André Melzer, Brad Bushman, Ulrich G. Hofmann


Immersion, the Greatest Hook.

Faisal Qureshi


Newsgames: Theory and Design.

Miguel Sicart


Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games.

Nuno Afonso, Rui Prada


A Surround Display Warp-Mesh Utility to Enhance Player Engagement.

Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson


Development and Evaluation of a Centaur Robot.

Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu


Analysis of Japanese Folktales for the Purpose of Story Generation.

Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu


Strategic Path Planning on the Basis of Risk vs. Time.

Ashish C. Singh, Lawrence B. Holder


Fear Inducer: A Mixed Reality Audio Experience.

Jurgen Westerhoff


Game Bot Detection Based on Avatar Trajectory.

Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu


Achievement of Carrying Objects by Small-Sized Humanoid Robot.

Hiroyuki Nakagawa, Ryohei Nakatsu


Interactive Multimedia Contents in the IllusionHole.

Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino


Creating an Emotionally Adaptive Game.

Tim J. W. Tijs, Dirk Brokken, Wijnand IJsselsteijn


Robust Interactive Storytelling Framework for Automatic TV Content/Story Production.

Hussein Karam Hussein Abd El-Sattar


Designing Toys That Come Alive: Curious Robots for Creative Play.

Kathryn Elizabeth Merrick


Musical B-boying: A Wearable Musical Instrument by Dancing.

Minoru Fujimoto, Naotaka Fujita, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto


Hybrid Visual Tracking for Augmented Books.

Hyun Seung Yang, Kyusung Cho, Jaemin Soh, Jinki Jung, Junseok Lee


Towards Emotional Characters in Computer Games.

Robert Schaap, Rafael Bidarra


Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling.

Hyun Sang Cho, Soohyun Lim, Tatsuya Yamazaki, Minsoo Hahn


Frame Selection for Automatic Comic Generation from Game Log.

Tomonori Shuda, Ruck Thawonmas


Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3.

Dan Pinchbeck


Experiences Employing Novice Wizard Operators in a Gallery Setting.

Steven Dow, Blair MacIntyre


Fast Rendering of Large Crowds Using GPU.

HunKi Park, JungHyun Han


Physiological Player Sensing: New Interaction Devices for Video Games.

Jérôme Dupire, Viviane Gal, Alexandre Topol


Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem.

Naoko Tosa, Hideto Obara, Michihiko Minoh



Dome Displays for Educational Games and Activities in the Museum and on the Road.

Kerry Handron, Jeffrey Jacobson


Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment.

Allen Christiansen, Damian Johnson, Lawrence B. Holder


BCI for Games: A 'State of the Art' Survey.

Anton Nijholt


In-Depth Observation of Video Gamers.

Jorge Alves Lino, Ben Salem


BioMedia for Entertainment.

Ben Salem, Adrian David Cheok, Adria Bassaganyes