IFIP TC6 Open Digital Library

8. ICEC 2009: Paris, Francea

Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings

Stéphane Natkin, Jérôme Dupire

Springer, Lecture Notes in Computer Science 5709, ISBN: 978-3-642-04051-1



Contents

Long Papers

Player's Model

Player Performance, Satisfaction, and Video Game Enjoyment.

Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth

 1-12

Analysis of Area Revisitation Patterns in World of Warcarft.

Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen

 13-23

Scaling the Level of Difficulty in Single Player Video Games.

Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin

 24-35

Interfaces and Interactions

Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals.

Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu

 36-47

Marker-Less Tracking for Multi-layer Authoring in AR Books.

Kiyoung Kim, Jonghee Park, Woontack Woo

 48-59

Personal Space Modeling for Human-Computer Interaction.

Toshitaka Amaoka, Hamid Laga, Suguru Saito, Masayuki Nakajima

 60-72

Technology-Enhanced Role-Play for Intercultural Learning Contexts.

Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne E. Hall, Paola Rizzo, Karin Leichtenstern

 73-84

MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features.

Kazuyoshi Yoshii, Masataka Goto

 85-97

MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM.

Gregor Miller, Sidney Fels, Matthias Finke, Will Motz, Walker Eagleston, Chris Eagleston

 98-109

Sociology of Games

Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level.

Vivian Hsueh-hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh

 110-119

Player Experience Evaluation: An Approach Based on the Personal Construct Theory.

Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera

 120-131

Interactive Storytelling - Interactive Art

A Plot-Manipulation Algebra to Support Digital Storytelling.

Börje Karlsson, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Marco A. Casanova

 132-144

Distributed Episode Control System for Interactive Narrative Entertainment.

Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano

 145-156

Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement.

Kyouhei Aida, Noriko Nagata

 157-166

Short Papers

Interactive Sound

Sound and Movement Visualization in the AR-Jazz Scenario.

Cristina Portalés, Carlos D. Perales

 167-172

Experimenting with Sound Immersion in an Arts and Crafts Museum.

Fatima-Zahra Kaghat, Cécile Le Prado, Areti Damala, Pierre Cubaud

 173-178

BayesianBand: Jam Session System Based on Mutual Prediction by User and System.

Tetsuro Kitahara, Naoyuki Totani, Ryosuke Tokuami, Haruhiro Katayose

 179-184

v.morish'09: A Morphing-Based Singing Design Interface for Vocal Melodies.

Masanori Morise, Masato Onishi, Hideki Kawahara, Haruhiro Katayose

 185-190

Design and Experience

New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System.

Xiao-feng Wu, Naoko Tosa, Ryohei Nakatsu

 191-196

Using Persuasive Technologies for Energy Consumption Management: A South African Case Study.

Pieter Joubert, Sumarie Roodt

 197-203

Designing Interactive Blimps as Puppets.

Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori

 204-209

Requirements for Supporting Individual Human Creativity in the Design Domain.

Uta Lösch, Julie Dugdale, Yves Demazeau

 210-215

Interfaces and Interactions

Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes.

Carlos D. Perales, Cristina Portalés, Francisco Sanmartín

 216-221

TNT: Touch 'n' Tangibles on LC-Displays.

Ramon Hofer, Andreas M. Kunz

 222-227

Entertainment Game to Support Interaction between Teachers and Students.

Marcos Alexandre Rose Silva, Júnia Coutinho Anacleto Silva

 228-233

Multi-layer Based Authoring Tool for Digilog Book.

Jonghee Park, Woontack Woo

 234-239

Interaction Design - Player's model

Community Created Narrations as Mobile Entertainment.

Marjo Mäenpää, Riikka Kiljunen, Saija Mustaniemi

 240-245

Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis.

Ben Kirman, Shaun W. Lawson

 246-251

Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games.

Ivo Flammer, Chen Yan, Wolf Ka, August Flammer, Jean-Paul Cheung, Romain Pellerin

 252-257

Programming Interactions

A Real-Time Video Illustration Using CUDA.

Ji-Hyung Lee, Yoon-Seok Choi, Bon-Ki Koo, Chi-Jung Hwang

 258-263

A Distributed Render Farm System for Animation Production.

Jiali Yao, Zhigeng Pan, Hongxin Zhang

 264-269

Extending the Strada Framework to Design an AI for ORTS.

Laurent Navarro, Vincent Corruble

 270-275

Services in Game Worlds: A Semantic Approach to Improve Object Interaction.

Jassin Kessing, Tim Tutenel, Rafael Bidarra

 276-281

Posters and Demonstrations

Glasses-Free 3D Image Viewer by Handmade DIY Craft.

Takashi Ohara, Kunio Sakamoto

 282-283

Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect.

Takashi Hosomi, Kunio Sakamoto

 284-285

RFID Painting Demonstration.

Olivier Haberman, Romain Pellerin, Eric Gressier-Soudan, Ugo Haberman

 286-287

Development and Evaluation of a Digital Vegetation Interaction Game for Children.

Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto

 288-289

4-Views Display System for Collaborative Tasks on Round Table.

Mitsuru Okumura, Kunio Sakamoto

 290-291

Invisible Two-Dimensional Code Display for Additional Information.

Tomofumi Yamanari, Kunio Sakamoto

 292-294

MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children.

Menelaos Bakopoulos, Sofia Tsekeridou

 295-296

Live Demonstration of the Pervasive Game "GPS Joker".

Ivo Flammer, David Guyard

 297

Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering.

Denis Perevalov

 298-299

Reinforcement Learning for Blackjack.

Saqib A. Kakvi

 300-301

"Plug: Secrets of the Museum": A Pervasive Game Taking Place in a Museum.

Michel Simatic, Isabelle Astic, Coline Aunis, Annie Gentes, Aude Guyot-Mbodji, Camille Jutant, Emmanuel Zaza

 302-303

In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection.

Elaine M. Raybourn

 304-306

Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach.

Areti Damala

 307-308

Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics.

Satoru Fukayama, Kei Nakatsuma, Shinji Sako, Yuichiro Yonebayashi, Tae Hun Kim, Si Wei Qin, Takuho Nakano, Takuya Nishimoto, Shigeki Sagayama

 309-310

A Handy Laser Show System for Open Space Entertainment.

Toru Takahashi 0003, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano

 311-312

Sketch-It-Up! Demo.

Bulut Karakaya, Camilo Garcia, Daniel Rodriguez, Manoj Nityanandam, Nadia Labeikovsky, Theyab Al Tamimi

 313-314

Automatic Chat Generation of Emotional Entertainment Characters Using News Information.

Jun'ichi Hoshino, Tetsuya Saito, Kenichi Hirota

 315-318

Incremental Learning Algorithm for Online Action Game System.

Junichi Hoshino, Hiroshi Mori

 319-322

Task-Based Second Language Learning Game System.

Jun'ichi Hoshino, Tetsuya Saito, Shiratori Kazuto

 323-324

Designing a Game Controller for Novice HALO3 Players.

Matthijs Kwak, Ben Salem

 325-326

AZ66: How Can We Play with Emotions?.

Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Alexandre Topol, Jérôme Dupire

 327-328

WHO AM I? : A Art Ludic Installation in Virtual Reality.

Sophie Daste, Karleen Groupierre

 329-330

Affective Interaction: Challenges at the Ubiquitous Computing Times.

Stephane Gros, Jérôme Dupire, Stéphane Natkin

 331-332

You Are Here.

Luc Courchesne

 333

Game Experience May Vary: Understanding Play.

Gonzalo Frasca

 334

The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers.

Nicolas Gaume

 335

The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG).

Susan Gold

 336

Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction.

Michael Stora

 337

Japan's Arcade Games and Their Technology.

Yukiharu Sambe

 338