IFIP TC6 Open Digital Library

11. ICEC 2012: Bremen, Germany

Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings

Marc Herrlich, Rainer Malaka, Maic Masuch

Springer, Lecture Notes in Computer Science 7522, ISBN: 978-3-642-33541-9



Social Interaction for Interactive Storytelling.

Edirlei Soares de Lima, Bruno Feijó, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Fabio A. Guilherme da Silva


Gaming after Dark - Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video Games.

Ivana Müller, Petra Sundström, Martin Murer, Manfred Tscheligi


Information-Gathering Events in Story Plots.

Fabio A. Guilherme da Silva, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima


Design and Evaluation of Parametrizable Multi-genre Game Mechanics.

Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka


Serious Games (Learning and Training)

A Virtual Training Tool for Giving Talks.

Oswald D. Kothgassner, Anna Felnhofer, Leon Beutl, Helmut Hlavacs, Mario Lehenbauer, Birgit U. Stetina


Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process.

Vít Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cinátl, Jakub Gemrot


Self and Identity

Cognitive Processes Involved in Video Game Identification.

Christopher Blake, Dorothée Hefner, Christian Roth, Christoph Klimmt, Peter Vorderer


An Annotation Scheme for Social Interaction in Digital Playgrounds.

Alejandro Moreno, Robby van Delden, Dennis Reidsma, Ronald Poppe, Dirk Heylen


Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher.

Xuan Wang, Khoo Eng Tat, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu


Spotting the Difference: Identifying Player Opponent Preferences in FPS Games.

David Conroy, Peta Wyeth, Daniel Johnson


Interactive Performance

AR Paint: A Fusion System of a Paint Tool and AR.

Suwon Lee, Jinki Jung, Jihye Hong, J. B. Ryu, Hyun Seung Yang


Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece.

Ali Mazalek, Michael Nitsche, Claudia Rébola, Paul Clifton, Andy Wu, Nick Poirier, Firaz Peer


Mixed Reality and 3D Worlds

Follow the Grass: A Smart Material Interactive Pervasive Display.

Andrea Minuto, Gijs Huisman, Anton Nijholt


The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems.

Aljosha Demeulemeester, Katriina Kilpi, Shirley A. Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs, Peter Lambert, Rik Van de Walle


Playing with the Weather.

Sofia Reis, Nuno Correia


fAARS: A Platform for Location-Aware Trans-reality Games.

Lucio Gutierrez, Eleni Stroulia, Ioanis Nikolaidis


Serious Games (Health and Social)

How to Analyse Therapeutic Games: The Player / Game / Therapy Model.

Stéphanie Mader, Stéphane Natkin, Guillaume Levieux


Game-Based Trust.

Sebastian Matyas, Daishi Kato, Takao Shime, Kazuo Kunieda, Keiji Yamada


Design of Tangible Games for Children Undergoing Occupational and Physical Therapy.

Robby van Delden, Pauline Aarts, Betsy van Dijk


Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games.

Kathrin Maria Gerling, Frank P. Schulte, Jan Smeddinck, Maic Masuch


Player Experience

The Effect of Closely-Coupled Interaction on Player Experience in Casual Games.

Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx


Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food.

Jun Wei, Ryohei Nakatsu


A Method for Measuring the Creative Potential of Computer Games.

Wilawan Inchamnan, Peta Wyeth, Daniel Johnson, David Conroy


Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game.

David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi, Perry Tan


Tools and Methods I

A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects.

Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa


Tools and Methods II

A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations.

Luiz Guilherme Oliveira dos Santos, Esteban Walter Gonzalez Clua, Flavia Cristina Bernardini


Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments.

Sven Seele, Rainer Herpers, Christian Bauckhage


Out of Context Augmented Navfields: Designing Crowd Choreographies.

Guillaume Levieux, Stéphane Natkin, Alexandre Topol


Priority Level Planning in Kriegspiel.

Paolo Ciancarini, Andrea Gasparro


Writing Real-Time .Net Games in Casanova.

Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi


User Interface

An Analysis of Player Strategies and Performance in Audio Puzzles.

Jaime Carvalho, Luís Duarte, Luís Carriço


Cell Phone Puppets: Turning Mobile Phones into Performing Objects.

Michael Nitsche, Sanjeev Nayak


Brain-Computer Interface Games: Towards a Framework.

Hayrettin Gürkök, Anton Nijholt, Mannes Poel


Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops.

Lorenz Barnkow, Kai von Luck



Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?

Cyril Brom, Edita Bromová, Martin Pergel


Player Control in a Real-Time Mobile Augmented Reality Game.

Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yüzüncü, Frederic Pollmann, Dirk Wenig, Rainer Malaka


Evolution of GameBots Project.

Michal Bída, Martin Cerný, Jakub Gemrot, Cyril Brom


A Framework for Usability Evaluation of Mobile Mixed Reality Games.

Charley Gielkens, Richard Wetzel


Therapeutic Presence - Virtual Illusions for Neurorehabilitation.

Thomas Schüler


Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation.

Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra


Web-Based Graphic Environment to Support Programming in the Beginning Learning Process.

Carlos J. Costa, Manuela Aparicio, Carlos Cordeiro


Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA.

Keigo Tada, Ryosuke Yamanishi, Shohei Kato


Value-Based Design for Gamifying Daily Activities.

Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova


Real Story Interaction: The Role of Global Agency in Interactive Storytelling.

Christian Roth, Ivar E. Vermeulen


Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson's Disease Patients.

Sandra Siegel, Jan Smeddinck


The Influence of Music on Player Performance in Exergames for Parkinson's Patients.

Damian Lilla, Marc Herrlich, Rainer Malaka, Dennis Krannich


The Soundtrack Of Your Life.

Oliver Kierepka, Constantin Brosda, Christian Geiger


Mobile Gaming with Indirect Sensor Control.

Daniel Böhrs, Dirk Wenig, Rainer Malaka


Heuristics for Social Games with a Purpose.

Aneta Takhtamysheva, Tim Decker


Serious Questions in Playful Questionnaires.

Aneta Takhtamysheva, Jan Smeddinck



Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour.

Michaela Buchtová


Emotional Interaction with Surfaces - Works of Design and Computing.

Larissa Müller, Svenja Keune, Arne Bernin, Florian Vogt


The Empathy Machine - Generated Music to Augment Empathic Interactions.

David Kadish, Nikolai Kummer, Aleksandra Dulic, Homayoun Najjaran


Blending Real and Virtual Worlds Using Self-reflection and Fiducials.

Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke


The Animation Loop Station: Near Real-Time Animation Production.

Benjamin Walther-Franks, Florian Biermann, Nikolaas Steenbergen, Rainer Malaka


Exploring User Input Metaphors for Jump and Run Games on Mobile Devices.

Kolja Lubitz, Markus Krause


The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training.

Tom De Weyer, Karel Robert, Johanna Renny Octavia Hariandja, Geert Alders, Karin Coninx


Industry Demonstration

HTML5 - Chances and Pitfalls - Demonstration for the Industry Track of the ICEC2012.

Steffen Hees, Felix Faber


Doctoral Consortium

A Framework Concept for Emotion Enriched Interfaces.

Arne Bernin


Expanding the Magic Circle in Pervasive Casual Play.

Sofia Reis


Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder.

Pongpanote Gongsook


Co-located Event


Jannicke Madeleine Baalsrud Hauge, Heiko Duin, Minhua Ma, Manuel Oliveira


Harnessing Collective Intelligence with Games

GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop.

Markus Krause, Roberta Cuel, Maja Vukovic


Game Development and Model-Driven Software Development

2nd Workshop on Game Development and Model-Driven Software Development.

Robert Walter, Maic Masuch, Mathias Funk


PULP Scription: A DSL for Mobile HTML5 Game Applications.

Mathias Funk, Matthias Rauterberg


MDSD for Games with Eclipse Modeling Technologies.

Steve A. Robenalt


A Feature-Based Environment for Digital Games.

Victor Travassos Sarinho, Antônio L. Apolinário Jr., Eduardo S. Almeida


Automating the Implementation of Games Based on Model-Driven Authoring Environments.

Christos Karamanos, Nikitas M. Sgouros


Game Developers Need Lua AiR - Static Analysis of Lua Using Interface Models.

Paul Klint, Loren Roosendaal, Riemer van Rozen


Future Trends in Game Authoring Tools.

Florian Mehm, Christian Reuter, Stefan Göbel, Ralf Steinmetz


The Effectiveness and Efficiency of Model Driven Game Design.

Joris Dormans


Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real

Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real.

Barbara Grüter, Holger Mügge, Leif Oppermann, Mark Billinghurst


"Do Not Touch the Paintings!" The Benefits of Interactivity on Learning and Future Visits in a Museum.

Konstantinos Mikalef, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri


Mobile Application for Noise Pollution Monitoring through Gamification Techniques.

Irene Garcia Martí, Luis E. Rodríguez, Mauricia Benedito, Sergi Trilles, Arturo Beltrán, Laura Díaz, Joaquín Huerta


AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response.

Joel E. Fischer, Wenchao Jiang, Stuart Moran


A Ubiquitous Solution for Location-Aware Games.

André Pinto, António Coelho, Hugo da Silva


Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming

Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming.

Rod McCall, Lynne Baillie, Franziska Boehm, Mike Just


Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust.

Vincent Koenig, Franziska Boehm, Rod McCall


Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion.

Ian Dunwell


Cyber Security Games: A New Line of Risk.

John M. Blythe, Lynne M. Coventry



Open Source Software for Entertainment.

Letizia Jaccheri, Michail N. Giannakos