IFIP TC6 Open Digital Library

IFIP Congress 2008: Milano, Italy - ECS

New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium, ECS 2008, September 7-10, 2008, Milano, Italy

Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti

Springer, IFIP 279, ISBN: 978-0-387-09700-8


Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style.

Fabio Aiolli, Claudio Enrico Palazzi


Using Game Engines for Visualization in Scientific Applications.

Karl-Ingo Friese, Marc Herrlich, Franz-Erich Wolter


An Interactive Visual Canon Platform.

Mathias Funk, Christoph Bartneck


Physical Emotion Induction and Its Use in Entertainment: Lessons Learned.

Ralph Kok, Joost Broekens


Networked Virtual Marionette Theater.

Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu


Entertainment Computing in the Orbit.

Matthias Rauterberg, Mark A. Neerincx, Karl Tuyls, Jack van Loon


A Collaborative Science Learning Game Environment for Informal Science Education: DinoQuest Online.

Walt Scacchi, Robert Nideffer, Joe Adams


Construction and Evaluation of a Robot Dance System.

Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu


Context-aware fun and games with Bluetooth.

Andy Sloane, Chris Dennett


Comic Layout for Automatic Comic Generation from Game Log.

Ruck Thawonmas, Tomonori Shuda


Computing Inspiration: i.plot.

Naoko Tosa, Seigo Matsuoka, Ryohei Nakatsu


Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology.

Takenori Wama, Ryohei Nakatsu