IFIP TC6 Open Digital Library

IFIP Congress 2010: Brisbane, Queensland, Australia - ECS

Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings

Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Kok Wai Wong, Philippe Codognet

Springer, IFIP Advances in Information and Communication Technology 333, ISBN: 978-3-642-15213-9



Contents

Multiple Format Search and Rescue Robot as a Competitive Arena.

Andrew Chiou

 1-8

An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums.

Kingkarn Sookhanaphibarn, Ruck Thawonmas

 9-20

A Machine That Daydreams.

Graham A. Mann

 21-35

Cluster Analysis for Personalised Mobile Entertainment Content.

Worapat Paireekreng, Kok Wai Wong, Chun Che Fung

 36-45

Auto-explanation System: Player Satisfaction in Strategy-Based Board Games.

Andrew Chiou, Kok Wai Wong

 46-54

Comparing Binarisation Techniques for the Processing of Ancient Manuscripts.

Rapeeporn Chamchong, Chun Che Fung, Kok Wai Wong

 55-64

Complex Game Design Modeling.

Viknashvaran Narayanasamy, Kok Wai Wong, Shri Rai, Andrew Chiou

 65-74

Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument.

Mark Havryliv, Fazel Naghdy, Greg Schiemer, Timothy Hurd

 75-86

3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts.

Hooman Shidanshidi, Fazel Naghdy, Golshah Naghdy, Diana Wood Conroy

 87-100

Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software.

Greg Schiemer, Etienne Deleflie, Eva Cheng

 101-110

Creating Memory: Reading a Patching Language.

Michael Barkl

 111-117

The Promise of Fuzzy Logic in Generalised Music Composition.

Wendy Suiter

 118-127

Structuralism, Attitude and the Computer: Questioning the Notion of "Cultural Computing".

Warren Burt

 128-136

Looking for Culture in Video Games: Three Conceptual Approaches.

James K. Scarborough

 137-148

Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations.

Jane Hunter, Chih-Hao Yu

 149-159

Interactivity in Games: The Player's Engagement.

Stéphane Natkin

 160-168

Co-production and Co-creation: Creative Practice in Social Inclusion.

Atau Tanaka, Lalya Gaye, Ranald Richardson

 169-178

Opening the Can: Public Interaction with Ready-Made Contents.

Shlomo Dubnov, Philippe Codognet

 179-189

Cultural Computing - How to Investigate a Form of Unconscious User Experiences in Mixed Realities.

Matthias Rauterberg, Jun Hu, Geert Langereis

 190-197

Emotions as a Communication Medium between the Unconscious and the Conscious.

Matthias Rauterberg

 198-207

Emotional Expression of Korean Dance Assisted by a Virtual Environment System.

Taeyoung Uhm, Hanhoon Park, Mi-Hee Lee, Un-Mi Kim, Jong-Il Park

 208-213

Machine-Made Puzzles and Hand-Made Puzzles.

Hiroshi Higashida

 214-222

Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Software.

Naoko Tosa

 223-232

Entertainment and Its Future.

Ryohei Nakatsu

 233-242