4. ICEC 2005: Sanda, Japan
Entertainment Computing - ICEC 2005, 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings
Fumio Kishino, Yoshifumi Kitamura, Hirokazu Kato, Noriko Nagata
Springer, Lecture Notes in Computer Science 3711, ISBN: 3-540-29034-6
Contents
IFIP SG16 Chair's Welcome Address
A New Framework for Entertainment Computing: From Passive to Active Experience.
Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer
1-12
Interactive Digital Storytelling
Cultural Computing with Context-Aware Application: ZENetic Computer.
Naoko Tosa, Seigo Matsuoka, Brad Ellis, Hirotada Ueda, Ryohei Nakatsu
13-23
Graphics
Protect Interactive 3D Models via Vertex Shader Programming.
Zhigeng Pan, Shusen Sun, Jian Yang, Xiaochao Wei
59-66
An Optimized Soft 3D Mobile Graphics Library Based on JIT Backend Compiler.
Bailin Yang, Lu Ye, Zhigeng Pan, Guilin Xu
67-75
Advanced Interaction Design
A Universal Interface for Video Game Machines Using Biological Signals.
Keisuke Shima, Nan Bu, Masaru Okamoto, Toshio Tsuji
88-98
Development of a System to Measure Visual Functions of the Brain for Assessment of Entertainment.
Akihiro Yagi, Kiyoshi Fujimoto, Tsutomu Takahashi, Atsushi Noritake, Masumi Iwai, Noriyuki Suzuki
99-105
SportsVBR: A Content-Based TV Sports Video Browsing and Retrieval System.
Huayong Liu, Hui Zhang
106-113
Social Impact and Evaluation
Online Community Building Techniques Used by Video Game Developers.
Christopher Ruggles, Greg Wadley, Martin R. Gibbs
114-125
Ruck Thawonmas, Katsuyoshi Hata
126-135
Keyword Discovery by Measuring Influence Rates on Bulletin Board Services.
Kohei Tsuda, Ruck Thawonmas
148-154
Seamful/Seamless Interface
A Display Table for Strategic Collaboration Preserving Private and Public Information.
Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino
167-179
Gamble - A Multiuser Game with an Embodied Conversational Agent.
Matthias Rehm, Michael Wissner
180-191
Touchable Interactive Walls: Opportunities and Challenges.
Kelly L. Dempski, Brandon L. W. Harvey
192-202
Body and Face
Generic-Model Based Human-Body Modeling.
Xiaomao Wu, Lizhuang Ma, Ke-Sen Huang, Yan Gao, Zhihua Chen
203-214
Facial Expression Recognition Based on Two Dimensions Without Neutral Expressions.
Young-suk Shin, Young Joon Ahn
215-222
Subjective Age Estimation System Using Facial Images.
Naoyuki Miyamoto, Yumi Jinnouchi, Noriko Nagata, Seiji Inokuchi
223-229
A Video Based Personalized Face Model Generation Approach for Network 3D Games.
Xiangyong Zeng, Jian Yao, Mandun Zhang, Yangsheng Wang
230-238
Robot
Live Feeling on Movement of an Autonomous Robot Using a Biological Signal.
Shigeru Sakurazawa, Keisuke Yanagihara, Yasuo Tsukahara, Hitoshi Matsubara
239-247
Takeshi Kawabata, Masashi Fujiwara, Takanori Shibutani
248-255
Virtual Human with Regard to Physical Contact and Eye Contact.
Asami Takayama, Yusuke Sugimoto, Akio Okuie, Tomoya Suzuki, Kiyotaka Kato
268-278
Music and Sound
Ian Stavness, Jennifer Gluck, Leah Vilhan, Sidney Fels
291-302
ism: Improvisation Supporting Systems with Melody Correction and Key Vibration.
Tetsuro Kitahara, Katsuhisa Ishida, Masayuki Takeda
315-327
Mitsuyo Hashida, Kenzi Noike, Noriko Nagata, Haruhiro Katayose
334-344
Mixed Reality and Mobile
Augmented Reality Agents in the Development Pipeline of Computer Entertainment.
István Barakonyi, Dieter Schmalstieg
345-356
Collaborative billiARds: Towards the Ultimate Gaming Experience.
Usman Sargaana, Hossein S. Farahani, Jong Weon Lee, Jeha Ryu, Woontack Woo
357-367
Multi-dimensional Game Interface with Stereo Vision.
Yufeng Chen, Mandun Zhang, Peng Lu, Xiangyong Zeng, Yangsheng Wang
368-376
Experiments of Entertainment Applications of a Virtual World System for Mobile Phones.
Hiroyuki Tarumi, Kasumi Nishihara, Kazuya Matsubara, Yuki Mizukubo, Shouji Nishimoto, Fusako Kusunoki
377-388
Education
Noriko Nagata, Daisuke Iwai, Sanae H. Wake, Seiji Inokuchi
401-412
Design and Implementation of a Pivotal Unit in a Games Technology Degree.
Shri Rai, Chun Che Fung, Arnold Depickere
413-421
Interactive Educational Games for Autistic Children with Agent-Based System.
Karim Sehaba, Pascal Estraillier, Didier Lambert
422-432
Virtual Reality and Simulation
User Experiences with a Virtual Swimming Interface Exhibit.
Sidney Fels, Steve Yohanan, Sachiyo Takahashi, Yuichiro Kinoshita, Kenji Funahashi, Yasufumi Takama, Tzu-Pei Grace Chen
433-444
Toward Web Information Integration on 3D Virtual Space.
Yasuhiko Kitamura, Noriko Nagata, Masataka Ueno, Makoto Nagamune
445-455
Ikebana Support System Reflecting Kansei with Interactive Evolutionary Computation.
Junichi Saruwatari, Masafumi Hagiwara
456-467
Theory
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations.
Daniel Johnson, John A. Gardner
468-479
Posters and Demonstration
A Computerized Interactive Toy: TSU.MI.KI.
Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino
507-510
Kazuya Adachi, Ken'ichiro Iwai, Eiji Yamada, Michael Cohen
511-514
Making Collaborative Interactive Art "Ohka Rambu".
Ryota Oiwa, Haruhiro Katayose, Ryohei Nakatsu
515-518
Kazuhiro Asai, Atsushi Hattori, Katsuya Yamashita, Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino
519-522
Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network.
Adrian David Cheok, Ke Xu, Wei Liu, Diego Diaz Garcia, Clara Boj Tovar
527-530
A Chat System Based on Emotion Estimation from Text and Embodied Conversational Messengers.
Chunling Ma, Helmut Prendinger, Mitsuru Ishizuka
535-538