IFIP TC6 Open Digital Library

5. ICEC 2006: Cambridge, UK

Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings

Richard H. R. Harper, Matthias Rauterberg, Marco Combetto

Springer, Lecture Notes in Computer Science 4161, ISBN: 3-540-45259-1



Contents

Agents

Towards Bi-directional Dancing Interaction.

Dennis Reidsma, Herwin van Welbergen, Ronald Poppe, Pieter Bos, Anton Nijholt

 1-12

An Emotional Path Finding Mechanism for Augmented Reality Applications.

José A. Mocholí, José M. Esteve, Javier Jaén Martínez, Raquel Acosta, Pierre Louis Xech

 13-24

Interacting with a Virtual Conductor.

Pieter Bos, Dennis Reidsma, Zsófia Ruttkay, Anton Nijholt

 25-30

Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets.

Wim van Eck, Maarten H. Lamers

 31-36

Cultural and Psychological Metrics

Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation.

Takanori Komatsu, Tomoki Iwaoka, Misako Nambu

 37-42

Passive Interactivity, an Answer to Interactive Emotion.

Nelson Zagalo, Ana Torres, Vasco Branco

 43-52

Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives.

Seongil Lee, Joo Eun Cho

 53-58

Experimental Approach for Human Perception Based Image Quality Assessment.

Jin-Seo Kim, Maeng-Sub Cho, Bon-Ki Koo

 59-68

Transforming Broadcast Experience

Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium.

André Melzer, Michael Herczeg, Oliver Jeskulke

 69-80

Real-Time Monitoring System for TV Commercials Using Video Features.

Sung Hwan Lee, Won Young Yoo, Young-Suk Yoon

 81-89

Interactive Dramaturgy by Generating Acousmêtre in a Virtual Environment.

Wendy Ann Mansilla

 90-95

Culture, Place, Play

Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents.

Jeanne B. Funk

 96-102

Kansei Mediated Entertainment.

Ben Salem, Matthias Rauterberg, Ryohei Nakatsu

 103-116

Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games.

John Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson, Oskar Juhlin

 117-122

Display Technology

Layered Multiple Displays for Immersive and Interactive Digital Contents.

Gun A. Lee, Ungyeon Yang, Wookho Son

 123-134

Design and Implementation of a Fast Integral Image Rendering Method.

Bin-Na-Ra Lee, Yongjoo Cho, Kyoung Shin Park, Sung-Wook Min, Joa Sang Lim, Min Cheol Whang, Kang Ryoung Park

 135-140

A Neural Classifier for Anomaly Detection in Magnetic Motion Capture.

Iain Miller, Stephen McGlinchey

 141-146

Multichannel Distribution for Universal Multimedia Access in Home Media Gateways.

Frederik De Keukelaere, Davy Van Deursen, Rik Van de Walle

 147-152

Authoring Tools 1

Language-Driven Development of Videogames: The e-Game Experience.

Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón

 153-164

Architecture of an Authoring System to Support the Creation of Interactive Contents.

Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu

 165-174

Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour.

Marco Gillies

 175-186

Programmable Vertex Processing Unit for Mobile Game Development.

Tae-Young Kim, Kyoung-Su Oh, Byeong-Seok Shin, Cheol-Su Lim

 187-192

Object Tracking

Vision-Based Real-Time Camera Matchmoving with a Known Marker.

Bum-Jong Lee, Jong Seung Park, Mee Young Sung

 193-204

OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera.

Toshiki Sato, Kentaro Fukuchi, Hideki Koike

 205-210

The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.

Carsten Magerkurth, Timo Engelke, Carsten Röcker

 211-216

Edutainment

Learning About Cultural Heritage by Playing Geogames.

Peter Kiefer, Sebastian Matyas, Christoph Schlieder

 217-228

Dynamic Binding Is the Name of the Game.

Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero

 229-232

Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education.

Kyoung Shin Park, Yongjoo Cho, Soyon Park

 233-238

Network Games

A Dynamic Load Balancing for Massive Multiplayer Online Game Server.

Jungyoul Lim, Jaeyong Chung, Jinryong Kim, Kwanghyun Shim

 239-249

My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game.

Riku Suomela, Ari Koivisto

 250-261

Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS).

Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam

 262-267

Authoring Tools 2

On-Line Motion Style Transfer.

Xiaomao Wu, Lizhuang Ma, Can Zheng, Yanyun Chen, Ke-Sen Huang

 268-279

Dynamic Skinning for Popping Dance.

HongJung Son, JungHyun Han

 280-285

Discovery of Online Game User Relationship Based on Co-occurrence of Words.

Ruck Thawonmas, Yuki Konno, Kohei Tsuda

 286-291

Posters

Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users).

Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller

 292-297

Designing a Story Database for Use in Automatic Story Generation.

Katri Oinonen, Mariët Theune, Anton Nijholt, Jasper R. R. Uijlings

 298-301

An Efficient Algorithm for Rendering Large Bodies of Water.

Ho-Min Lee, Christian Anthony L. Go, Won-Hyung Lee

 302-305

Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and Chats.

Jun Munemori, Thai Minh Tri, Junko Itou

 306-309

Reinforcement Learning of Intelligent Characters in Fighting Action Games.

Byeong Heon Cho, Sung Hoon Jung, Kwang-Hyun Shim, Yeong Rak Seong, Ha Ryoung Oh

 310-313

Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground.

Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund

 314-317

Design Implications of Social Interaction in Online Games.

Kuan-Ta Chen, Chin-Laung Lei

 318-321

TEMPEST: A Text Input System for Musical Performers.

Yoshinari Takegawa, Tsutomu Terada, Shojiro Nishio

 322-325

Design Strategies for Enhancing Experience-Based Activities.

Lena Pareto, Ulrika Lundh Snis

 326-331

Imitating the Behavior of Human Players in Action Games.

Atsushi Nakano, Akihito Tanaka, Junichi Hoshino

 332-335

Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information.

Jun Munemori, Shunsuke Miyai, Junko Itou

 336-339

Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media.

Nagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara, Hitoshi Matsubara

 340-349

Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites.

Yuya Nomata, Junichi Hoshino

 350-353

Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR Environment.

Taejin Ha, Woontack Woo

 354-357

Studying User Experience with Digital Audio Players.

Sascha Mahlke

 358-361

The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces.

Hyung-Sang Cho, Binara Lee, Sora Lee, Youngjae Kim, Yongjoo Cho, Seung-Mook Kang, Soyon Park, Kyoung Shin Park, Minsoo Hahn

 362-365

Clustering of Online Game Users Based on Their Trails Using Self-organizing Map.

Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka, Mehmed M. Kantardzic

 366-369

Communication Supports for Building World Wide Internet Game Communities.

Jonghun Park, Seung-Kyun Han, Mi Kyoung Won, Young-Chae Na

 370-373

Hardcore Gamers and Casual Gamers Playing Online Together.

Anne-Gwenn Bosser, Ryohei Nakatsu

 374-377

High-Precision Hand Interface.

Yongwan Kim, Yongseok Jang, Wookho Son, Kyeonghwan Kim

 378-381

Real-Time Animation of Large Crowds.

Ingu Kang, JungHyun Han

 382-385

Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications.

Jong-Hyun Yoon, Jong Seung Park, Mee Young Sung

 386-389

PHI: Physics Application Programming Interface.

Bing Tang, Zhigeng Pan, ZuoYan Lin, Le Zheng

 390-393

A Vision-Based Non-contact Interactive Advertisement with a Display Wall.

Tetsuo Fukasawa, Kentaro Fukuchi, Hideki Koike

 394-397

"SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions Concepts.

Marion Latapy, Philippe Lopistéguy, Pantxika Dagorret

 398-401

Shadow Texture Atlas.

Kyoungsu Oh, Tae-gyu Ryu

 402-405

A Chording Glove for Games: Development of a Wearable Game Device.

Seongil Lee, Jong Gon Kim, Byung Geun Kim

 406-409

VIRSTORY: A Collaborative Virtual Storytelling.

Atman Kendira, Laurence Perron

 410-413