7. ICEC 2008: Pittsburgh, PA, USA
Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings
Scott M. Stevens, Shirley J. Saldamarco
Springer, Lecture Notes in Computer Science 5309, ISBN: 978-3-540-89221-2
Contents
When Items Become Victims: Brand Memory in Violent and Nonviolent Games.
André Melzer, Brad Bushman, Ulrich G. Hofmann
11-22
Nuno Afonso, Rui Prada
34-45
A Surround Display Warp-Mesh Utility to Enhance Player Engagement.
Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson
46-56
Development and Evaluation of a Centaur Robot.
Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu
57-66
Analysis of Japanese Folktales for the Purpose of Story Generation.
Takaaki Kato, Takenori Wama, Koji Miyazaki, Ryohei Nakatsu
67-76
Game Bot Detection Based on Avatar Trajectory.
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu
94-105
Achievement of Carrying Objects by Small-Sized Humanoid Robot.
Hiroyuki Nakagawa, Ryohei Nakatsu
106-115
Interactive Multimedia Contents in the IllusionHole.
Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino
116-121
Robust Interactive Storytelling Framework for Automatic TV Content/Story Production.
Hussein Karam Hussein Abd El-Sattar
134-148
Musical B-boying: A Wearable Musical Instrument by Dancing.
Minoru Fujimoto, Naotaka Fujita, Yoshinari Takegawa, Tsutomu Terada, Masahiko Tsukamoto
155-160
Hybrid Visual Tracking for Augmented Books.
Hyun Seung Yang, Kyusung Cho, Jaemin Soh, Jinki Jung, Junseok Lee
161-166
Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling.
Hyun Sang Cho, Soohyun Lim, Tatsuya Yamazaki, Minsoo Hahn
173-178
Frame Selection for Automatic Comic Generation from Game Log.
Tomonori Shuda, Ruck Thawonmas
179-184
Experiences Employing Novice Wizard Operators in a Gallery Setting.
Steven Dow, Blair MacIntyre
190-196
Physiological Player Sensing: New Interaction Devices for Video Games.
Jérôme Dupire, Viviane Gal, Alexandre Topol
203-208
Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem.
Naoko Tosa, Hideto Obara, Michihiko Minoh
209-216
Posters
Dome Displays for Educational Games and Activities in the Museum and on the Road.
Kerry Handron, Jeffrey Jacobson
217-220
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment.
Allen Christiansen, Damian Johnson, Lawrence B. Holder
221-224