IFIP TC6 Open Digital Library

11. ICEC 2012: Bremen, Germany

Entertainment Computing - ICEC 2012 - 11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings

Marc Herrlich, Rainer Malaka, Maic Masuch

Springer, Lecture Notes in Computer Science 7522, ISBN: 978-3-642-33541-9



Contents

Storytelling

Social Interaction for Interactive Storytelling.

Edirlei Soares de Lima, Bruno Feijó, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, Antonio L. Furtado, Fabio A. Guilherme da Silva

 1-15

Gaming after Dark - Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video Games.

Ivana Müller, Petra Sundström, Martin Murer, Manfred Tscheligi

 16-29

Information-Gathering Events in Story Plots.

Fabio A. Guilherme da Silva, Antonio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima

 30-44

Design and Evaluation of Parametrizable Multi-genre Game Mechanics.

Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka

 45-52

Serious Games (Learning and Training)

A Virtual Training Tool for Giving Talks.

Oswald D. Kothgassner, Anna Felnhofer, Leon Beutl, Helmut Hlavacs, Mario Lehenbauer, Birgit U. Stetina

 53-66

Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process.

Vít Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cinátl, Jakub Gemrot

 67-74

Self and Identity

Cognitive Processes Involved in Video Game Identification.

Christopher Blake, Dorothée Hefner, Christian Roth, Christoph Klimmt, Peter Vorderer

 75-84

An Annotation Scheme for Social Interaction in Digital Playgrounds.

Alejandro Moreno, Robby van Delden, Dennis Reidsma, Ronald Poppe, Dirk Heylen

 85-99

Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher.

Xuan Wang, Khoo Eng Tat, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu

 100-113

Spotting the Difference: Identifying Player Opponent Preferences in FPS Games.

David Conroy, Peta Wyeth, Daniel Johnson

 114-121

Interactive Performance

AR Paint: A Fusion System of a Paint Tool and AR.

Suwon Lee, Jinki Jung, Jihye Hong, J. B. Ryu, Hyun Seung Yang

 122-129

Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece.

Ali Mazalek, Michael Nitsche, Claudia Rébola, Paul Clifton, Andy Wu, Nick Poirier, Firaz Peer

 130-143

Mixed Reality and 3D Worlds

Follow the Grass: A Smart Material Interactive Pervasive Display.

Andrea Minuto, Gijs Huisman, Anton Nijholt

 144-157

The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems.

Aljosha Demeulemeester, Katriina Kilpi, Shirley A. Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs, Peter Lambert, Rik Van de Walle

 158-171

Playing with the Weather.

Sofia Reis, Nuno Correia

 172-184

fAARS: A Platform for Location-Aware Trans-reality Games.

Lucio Gutierrez, Eleni Stroulia, Ioanis Nikolaidis

 185-192

Serious Games (Health and Social)

How to Analyse Therapeutic Games: The Player / Game / Therapy Model.

Stéphanie Mader, Stéphane Natkin, Guillaume Levieux

 193-206

Game-Based Trust.

Sebastian Matyas, Daishi Kato, Takao Shime, Kazuo Kunieda, Keiji Yamada

 207-220

Design of Tangible Games for Children Undergoing Occupational and Physical Therapy.

Robby van Delden, Pauline Aarts, Betsy van Dijk

 221-234

Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games.

Kathrin Maria Gerling, Frank P. Schulte, Jan Smeddinck, Maic Masuch

 235-242

Player Experience

The Effect of Closely-Coupled Interaction on Player Experience in Casual Games.

Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx

 243-255

Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food.

Jun Wei, Ryohei Nakatsu

 256-269

A Method for Measuring the Creative Potential of Computer Games.

Wilawan Inchamnan, Peta Wyeth, Daniel Johnson, David Conroy

 270-283

Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game.

David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi, Perry Tan

 284-291

Tools and Methods I

A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects.

Thales Luis Sabino, Paulo Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa

 292-305

Tools and Methods II

A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations.

Luiz Guilherme Oliveira dos Santos, Esteban Walter Gonzalez Clua, Flavia Cristina Bernardini

 306-317

Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments.

Sven Seele, Rainer Herpers, Christian Bauckhage

 318-325

Out of Context Augmented Navfields: Designing Crowd Choreographies.

Guillaume Levieux, Stéphane Natkin, Alexandre Topol

 326-332

Priority Level Planning in Kriegspiel.

Paolo Ciancarini, Andrea Gasparro

 333-340

Writing Real-Time .Net Games in Casanova.

Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi

 341-348

User Interface

An Analysis of Player Strategies and Performance in Audio Puzzles.

Jaime Carvalho, Luís Duarte, Luís Carriço

 349-362

Cell Phone Puppets: Turning Mobile Phones into Performing Objects.

Michael Nitsche, Sanjeev Nayak

 363-372

Brain-Computer Interface Games: Towards a Framework.

Hayrettin Gürkök, Anton Nijholt, Mannes Poel

 373-380

Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops.

Lorenz Barnkow, Kai von Luck

 381-388

Posters

Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?

Cyril Brom, Edita Bromová, Martin Pergel

 389-392

Player Control in a Real-Time Mobile Augmented Reality Game.

Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yüzüncü, Frederic Pollmann, Dirk Wenig, Rainer Malaka

 393-396

Evolution of GameBots Project.

Michal Bída, Martin Cerný, Jakub Gemrot, Cyril Brom

 397-400

A Framework for Usability Evaluation of Mobile Mixed Reality Games.

Charley Gielkens, Richard Wetzel

 401-404

Therapeutic Presence - Virtual Illusions for Neurorehabilitation.

Thomas Schüler

 405-408

Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation.

Fausto Mourato, Manuel Próspero dos Santos, Fernando Pedro Birra

 409-412

Web-Based Graphic Environment to Support Programming in the Beginning Learning Process.

Carlos J. Costa, Manuela Aparicio, Carlos Cordeiro

 413-416

Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA.

Keigo Tada, Ryosuke Yamanishi, Shohei Kato

 417-420

Value-Based Design for Gamifying Daily Activities.

Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova

 421-424

Real Story Interaction: The Role of Global Agency in Interactive Storytelling.

Christian Roth, Ivar E. Vermeulen

 425-428

Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson's Disease Patients.

Sandra Siegel, Jan Smeddinck

 429-432

The Influence of Music on Player Performance in Exergames for Parkinson's Patients.

Damian Lilla, Marc Herrlich, Rainer Malaka, Dennis Krannich

 433-436

The Soundtrack Of Your Life.

Oliver Kierepka, Constantin Brosda, Christian Geiger

 437-440

Mobile Gaming with Indirect Sensor Control.

Daniel Böhrs, Dirk Wenig, Rainer Malaka

 441-444

Heuristics for Social Games with a Purpose.

Aneta Takhtamysheva, Tim Decker

 445-448

Serious Questions in Playful Questionnaires.

Aneta Takhtamysheva, Jan Smeddinck

 449-452

Demonstrations

Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour.

Michaela Buchtová

 453-456

Emotional Interaction with Surfaces - Works of Design and Computing.

Larissa Müller, Svenja Keune, Arne Bernin, Florian Vogt

 457-460

The Empathy Machine - Generated Music to Augment Empathic Interactions.

David Kadish, Nikolai Kummer, Aleksandra Dulic, Homayoun Najjaran

 461-464

Blending Real and Virtual Worlds Using Self-reflection and Fiducials.

Martin Fischbach, Dennis Wiebusch, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke

 465-468

The Animation Loop Station: Near Real-Time Animation Production.

Benjamin Walther-Franks, Florian Biermann, Nikolaas Steenbergen, Rainer Malaka

 469-472

Exploring User Input Metaphors for Jump and Run Games on Mobile Devices.

Kolja Lubitz, Markus Krause

 473-475

The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training.

Tom De Weyer, Karel Robert, Johanna Renny Octavia Hariandja, Geert Alders, Karin Coninx

 476-479

Industry Demonstration

HTML5 - Chances and Pitfalls - Demonstration for the Industry Track of the ICEC2012.

Steffen Hees, Felix Faber

 480-481

Doctoral Consortium

A Framework Concept for Emotion Enriched Interfaces.

Arne Bernin

 482-485

Expanding the Magic Circle in Pervasive Casual Play.

Sofia Reis

 486-489

Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder.

Pongpanote Gongsook

 490-493

Co-located Event

SGDA2012.

Jannicke Madeleine Baalsrud Hauge, Heiko Duin, Minhua Ma, Manuel Oliveira

 494-495

Harnessing Collective Intelligence with Games

GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop.

Markus Krause, Roberta Cuel, Maja Vukovic

 496-499

Game Development and Model-Driven Software Development

2nd Workshop on Game Development and Model-Driven Software Development.

Robert Walter, Maic Masuch, Mathias Funk

 500-503

PULP Scription: A DSL for Mobile HTML5 Game Applications.

Mathias Funk, Matthias Rauterberg

 504-510

MDSD for Games with Eclipse Modeling Technologies.

Steve A. Robenalt

 511-517

A Feature-Based Environment for Digital Games.

Victor Travassos Sarinho, Antônio L. Apolinário Jr., Eduardo S. Almeida

 518-523

Automating the Implementation of Games Based on Model-Driven Authoring Environments.

Christos Karamanos, Nikitas M. Sgouros

 524-529

Game Developers Need Lua AiR - Static Analysis of Lua Using Interface Models.

Paul Klint, Loren Roosendaal, Riemer van Rozen

 530-535

Future Trends in Game Authoring Tools.

Florian Mehm, Christian Reuter, Stefan Göbel, Ralf Steinmetz

 536-541

The Effectiveness and Efficiency of Model Driven Game Design.

Joris Dormans

 542-548

Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real

Proposal for the 4th Workshop on Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real.

Barbara Grüter, Holger Mügge, Leif Oppermann, Mark Billinghurst

 549-552

"Do Not Touch the Paintings!" The Benefits of Interactivity on Learning and Future Visits in a Museum.

Konstantinos Mikalef, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri

 553-561

Mobile Application for Noise Pollution Monitoring through Gamification Techniques.

Irene Garcia Martí, Luis E. Rodríguez, Mauricia Benedito, Sergi Trilles, Arturo Beltrán, Laura Díaz, Joaquín Huerta

 562-571

AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response.

Joel E. Fischer, Wenchao Jiang, Stuart Moran

 572-577

A Ubiquitous Solution for Location-Aware Games.

André Pinto, António Coelho, Hugo da Silva

 578-583

Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming

Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming.

Rod McCall, Lynne Baillie, Franziska Boehm, Mike Just

 584-585

Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust.

Vincent Koenig, Franziska Boehm, Rod McCall

 586-593

Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion.

Ian Dunwell

 594-599

Cyber Security Games: A New Line of Risk.

John M. Blythe, Lynne M. Coventry

 600-603

Tutorial

Open Source Software for Entertainment.

Letizia Jaccheri, Michail N. Giannakos

 604-607